Fantasy Races — Implementation of Classic Fantasy Races in Origins
The mod is in active development. Critical gameplay-breaking bugs may occur.
When development reaches a stable stage, the early access flag will be removed.
Races and Their Characteristics
Humans — versatile generalists compensate for their lack of specialization with remarkable adaptability, stubbornness, and sheer numbers.
Elves — elven movements resemble gusts of wind through forest canopies: graceful, mesmerizing, and rooted in antiquity. Typically convinced of their superiority, they wield magic as an innate gift rather than something requiring lengthy study.
Dwarves — built like mountain peaks — solid, powerful, and unyielding. They cherish master craftsmanship, deep-seated grudges, and quality ale above all else, in that precise order.
Orcs — beings driven by raw emotion, whether in combat, song, or feasting. Their strength is as untamed as the harsh lands they hail from.
Halflings — curious merrymakers often underestimated by others. They skillfully slip out of trouble with cheerful grins and pockets laden with treasure.
Giants — living legends, walking hills whose slow speech can intimidate and whose will can shatter boulders. Giants frequently forget how small the rest of the world's inhabitants are.
Fae — irresistibly beautiful beings concealing deadly danger, like lightning in a sealed vessel. Naturally inclined to mischief and trickery, they flit between worlds with a subtle smirk and instantaneous disappearance.
Please note: this modification not only introduces new races but also completely replaces the default origins.
Worlds gain a fresh layer of role-playing adventures — each race offers a completely unique experience of character development and interaction with the game reality!