
FeatureController
General Overview
This mod provides the ability for fine-tuning various aspects of world generation and special objects through a JSON configuration file. You get complete control over key game elements without needing to modify the game code itself.
Controllable Features
Biome Decorations
The following parameters are available for configuration:\
- ICE - formation of ice spikes and ice patches in cold biomes\
- SAND_PASS2 - gravel generation system
Chunk Features
The following chunk functions can be managed:\
- FIRE - fire patches in the Nether\
- NETHER_LAVA - lava traps facing outward\
- NETHER_LAVA2 - lava traps inside netherrack\
- NETHER_MAGMA - magma block veins\
- ANIMALS - initial creatures spawning during chunk generation
Additional Features
Also available:\
- Minable resource features\
- Removal of caves and ravines\
- Mob spawning prevention\
-
Creature Spawn Blocking
- When the
preventFromSpawner
parameter is set to true, mob spawning from spawners is also blocked
Operating Features
All allowed values are detailed in the automatically generated configuration file. Settings only take effect after modifying the enabled
parameter.
Copyright
The project is distributed under the MIT license. Design elements are included in accordance with the Creative Commons Attribution 3.0 license.
Project Foundation
This development is based on technologies from the open-source project GregTechCEu/BuildScripts.