Final Adversaries

Immerse yourself in an exciting adventure inspired by Elden Ring's gameplay! The story centers around the monk Netero, who has been sealed away. To free him, you must embark on a dangerous journey through new locations, meet unique characters, and uncover secrets of the past.
Mod Features
On your path, you will encounter powerful bosses, each possessing complex unique attacks and their own story. Defeating them will grant you remembrances that allow you to master their abilities and make them your own.
Required Mods
Final Adversaries requires the following modifications:
- Huge Structure Blocks
- Structure Optimizer
- Combat Roll
Alex's Caves + Aether Version
If you use these mods, you'll need:
- Alex's Caves
- Aether
Whisperwoods Version
For compatibility with Whisperwoods, the corresponding mod version is required.
Important Settings
- In the Combat Roll mod, you need to enable i-frames (10 ticks recommended) in the configuration
- For proper tree structure generation, sufficient RAM must be allocated (6GB is usually enough)
Recommended Additions
Utilities
- Nature's Compass
- Third-Person Mod
Atmosphere
- Weather, Storms & Tornadoes
- Ambient Sounds
Music Credits
Music in the mod features contributions from:
- Dutonic
- Solas Composer
- Logic
Settings and Commands
Main Settings
The main character Netero automatically spawns when the mod is first loaded. He can be summoned or removed manually through settings. All parameters are accessible via commands: /function final_adversaries:adjust_settings/...
Since the mod is technically a datapack, items and spawn eggs do not appear in the creative inventory.
Bosses
Each boss has their own structure that can be found with the command: /locate structure final_adversaries:...
To prevent a player from being teleported away from the Tree of Light, use: /tag player_name add tree_of_light_access
If a boss has an empty health bar or doesn't spawn, try:
/function final_adversaries:adjust_settings/despawn_boss_number
/tag @e[type=marker,limit=1,sort=nearest,scores={boss_spawn=1..}] add f_a
Incantations
Cooldown time for specific players' spells can be adjusted in ticks (20 ticks = 1 second): /scoreboard players set player_name incantation_cooldown_max number
Structures
Players in survival mode cannot destroy or place blocks near structures to avoid breaking their functionality.
Sounds
- Boss music = noteblocks/records
- Boss sound effects = speech/voice