Download Final Adversaries — Minecraft Mods — MetaMods
Final Adversaries

Final Adversaries

Active

Downloads

2

Last update

8 months ago

Versions

1.20.1
Client
Fabric
Forge
Adventure
Magic
Mobs

Final Adversaries

logo

Immerse yourself in an exciting adventure inspired by Elden Ring's gameplay! The story centers around the monk Netero, who has been sealed away. To free him, you must embark on a dangerous journey through new locations, meet unique characters, and uncover secrets of the past.

Mod Features

On your path, you will encounter powerful bosses, each possessing complex unique attacks and their own story. Defeating them will grant you remembrances that allow you to master their abilities and make them your own.

Required Mods

Final Adversaries requires the following modifications:

  • Huge Structure Blocks
  • Structure Optimizer
  • Combat Roll

Alex's Caves + Aether Version

If you use these mods, you'll need:

  • Alex's Caves
  • Aether

Whisperwoods Version

For compatibility with Whisperwoods, the corresponding mod version is required.

Important Settings

  • In the Combat Roll mod, you need to enable i-frames (10 ticks recommended) in the configuration
  • For proper tree structure generation, sufficient RAM must be allocated (6GB is usually enough)

Recommended Additions

Utilities

  • Nature's Compass
  • Third-Person Mod

Atmosphere

  • Weather, Storms & Tornadoes
  • Ambient Sounds

Music Credits

Music in the mod features contributions from:

  • Dutonic
  • Solas Composer
  • Logic

Settings and Commands

Main Settings

The main character Netero automatically spawns when the mod is first loaded. He can be summoned or removed manually through settings. All parameters are accessible via commands: /function final_adversaries:adjust_settings/...

Since the mod is technically a datapack, items and spawn eggs do not appear in the creative inventory.

Bosses

Each boss has their own structure that can be found with the command: /locate structure final_adversaries:...

To prevent a player from being teleported away from the Tree of Light, use: /tag player_name add tree_of_light_access

If a boss has an empty health bar or doesn't spawn, try:

/function final_adversaries:adjust_settings/despawn_boss_number
/tag @e[type=marker,limit=1,sort=nearest,scores={boss_spawn=1..}] add f_a

Incantations

Cooldown time for specific players' spells can be adjusted in ticks (20 ticks = 1 second): /scoreboard players set player_name incantation_cooldown_max number

Structures

Players in survival mode cannot destroy or place blocks near structures to avoid breaking their functionality.

Sounds

  • Boss music = noteblocks/records
  • Boss sound effects = speech/voice
Project members
Bananaph0ne

Bananaph0ne

b4nanaph0ne76

b4nanaph0ne76

Developer

Created: 18 Nov 2024

ID: 64989