Final Adversaries Lite — Minecraft Mods — MetaMods

Final Adversaries Lite

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Adventure

Final Adversaries Lite

This modification is a lightweight version containing only two bosses - Sunflower and Lothran. The mod is perfect for use in modpacks and on servers, as it operates as a datapack in the background.

Regarding performance, the modification has minimal impact when bosses are not active. You can easily modify all settings using the command /function final_adversaries:adjust_settings/.

Sunflower Boss

When Sunflower is defeated, all players within a 50-block radius receive the sunflower_avatar_defeated tag. The battle begins when a player approaches within 28 blocks of the boss. The boss attacks all entities within a 28-block radius, prioritizing players.

If you want to add a custom boss bar, note that the sunflower's hitbox is a slime with the boss_hitbox parameter set to 4. The boss model is an item_display with the boss_number value set to 4.

Lothran Boss

The Lothran arena should be free of major obstacles, as this boss lacks collision detection. The arena floor must be filled with light blocks for the spinning technical attack.

When initiating combat, Lothran marks all targets by setting their in_boss_fight parameter to 1. The boss only attacks marked targets and returns to the spawn point if no suitable opponents are detected nearby. You can configure Lothran to despawn when no targets are present for better performance or to return to idle state.

Theoretically, you can fight multiple Lothrans simultaneously, but this will significantly reduce performance - place them at least 500 blocks apart from each other. When duplicate bosses are present, it's recommended to disable health bars since they will chaotically display the combined health of all entities.

Lothran's hitbox is a slime with the boss_hitbox parameter set to 1. After defeating the boss, all players within a 250-block radius with the in_boss_fight=1 parameter will receive the lothran_defeated tag, and their counter will reset to 0. Players who die during the battle will also have their in_boss_fight parameter reset to 0.

Marker System for Lothran

Spawn Point - Lothran appears and returns here after battle Cutscene Marker - During phase transitions the boss moves to this marker Teleport Markers - Lothran teleports to these points when performing certain attacks Detection Markers - In idle mode the boss periodically scans the area around these markers and initiates combat upon detecting targets

Project members
Bananaph0ne

Bananaph0ne

Created: 8 Dec 2024

ID: 69812