

Fine Tuned Calibration
This mod significantly expands the capabilities of calibrated sculk sensors, increasing the number of available frequencies from 15 to over 100! Now you can create more complex and precise mechanisms based on sculk technology.
🎯 Main Features
The mod allows calibrated sculk sensors to distinguish vibrations within the same frequency, opening up many new possibilities for creating automated systems. Among them:
- Determining the type of goat horn ("Ponder", "Sing" and others)
- Identifying music discs playing in a jukebox
- Determining specific slots in chiseled bookshelves (from 1 to 6)
- Determining the type of boots worn by the player (none, leather, etc.)
- Distinguishing between entity damage and player death
- Determining the tone of note blocks
- Detecting redstone lever activation
- And much more!
📹 Demonstration
Demo video shows the operation of a comparator calibrated to frequency 1, which includes player armor frequencies (1 - no boots, 2 - leather boots, etc.).
The image shows the detection of the "Blocks" music disc as frequency 3 for a calibrated sculk sensor set to page 11 in a lectern.
📊 Frequency Table
Output | Vibration type, ID, description | Calibrated outputs |
---|---|---|
1 | Step, swim, flap | 1-7: player steps in different boots, 8-11: swimming and flapping |
2 | Projectile land, hit ground, splash | 1-5: projectile landings, falls, splashes |
3 | Item interact finish, projectile shoot, instrument play | 1-8: goat horns, 9-13: item interactions |
4 | Entity roar, entity shake, elytra glide | 1-3: roaring, shaking, gliding |
5 | Entity dismount, equip | 1-4: dismounting, equipping |
6 | Entity mount, entity interact, shear | 1-4: mounting, interaction, shearing |
7 | Entity damage | 1-4: damage and death of players and entities |
8 | Drink, eat | 1-4: drinking and eating by players and entities |
9 | Container close, block close, block deactivate, block detach | 1-4: container closing, block deactivation |
10 | Block open, block activate, block attach, prime fuse, note block play | 1-13: block activation, note blocks |
11 | Block change | 1-15: music discs, bookshelf usage |
12 | Block destroy, fluid pickup | 1-2: block destruction, fluid collection |
13 | Block place, fluid place | 1-2: block and fluid placement |
14 | Entity place, lightning strike, teleport | 1-3: entity placement, lightning, teleportation |
15 | Entity die, explode | 1-2: entity death, explosions |
🔄 Updates
Changelogs are available in the releases section on GitHub.