Flair
A client-side mod that adds sound effects to various game actions and interfaces, making gameplay more immersive and enjoyable.
Requirements for Minecraft Forge 1.7.10: The mod requires GTNHLIB and UNIMIXINS. The author created this mod specifically for the GTNH modpack, so it's recommended to use it as part of this pack.
Feature Demonstration
The mod was inspired by the Sounds project and expands its functionality.
What gets sound effects
- Interacting with items in inventory
- Crafting process
- Typing in chat and search fields
- Dropping items on the ground
- Switching between hotbar slots
- Opening and closing various interfaces (chests, machines, etc.)
Sound Configuration
All sounds are fully customizable using conditional rules. By default, the mod comes with configuration for vanilla gameplay. For GTNH configuration, you can contact the author.
Configuration Overview
To explore all configuration possibilities, it's recommended to review the configuration file that generates automatically. After entering a world, execute the /flair config command to open the settings file in a text editor.
The configuration allows you to control which sounds should play for different items. You can define rules, for example:
# Default sound for items without specific sound
default item play dig.stone 0.6 1
# If item name contains 'wood', play wood sound
if item $DisplayName contains wood play dig.wood
# Play fire sound when furnace is opened
set block furnace play fire.fire
In-Game Commands
For easier setup, useful commands are available:
/flair config- opens configuration file in text editor/flair log sounds- logs all sounds playing around you to a file next to configuration/flair find <approximate sound name>- searches for sounds with similar names/flair play <approximate sound name>- plays the first found similar sound/flair hand- shows information about item in hand and copies it to clipboard/flair block- shows information about block you're looking at and copies it to clipboard
Creation Story
While editing GT: New Horizons videos, the author often manually added sound effects to make the game more satisfying. This inspired him to create this mod.