Flowing Flux
A completely new approach to energy distribution systems for Minecraft! Essentially a complete rethinking of electrical networks for true automation enthusiasts.
Efficient Energy Movement
Flowing Flux offers a unique system of "conduits" - specialized channels capable of moving energy over long distances with maximum efficiency. Distance is not an issue - the system works equally well for 500-block transmissions as for local connections within a few blocks.
The system is designed to reward skilled engineers: the more thoughtfully designed your network, the more energy can flow through it. A unique feature is that power distribution depends on network architecture.
Four Power Tiers
- Tier 1: 80 RF/tick
- Tier 2: 840 RF/tick
- Tier 3: 6920 RF/tick
- Tier 4: 55560 RF/tick
Each subsequent tier of conduits costs significantly more to craft, while the number of resulting transport channels decreases.
Power Network Design
The foundation of any network is a special Network Controller. This block becomes the coordination center of your entire electrical infrastructure: manages energy intake, distribution between consumers, and tracks connection topology.
IMPORTANT: Each network can have only one Network Controller! Having multiple can disrupt the entire system's functionality.
The controller maintains an energy buffer, whose size directly depends on the quantity and tier of conduit used.
Power reaching the end consumer is limited by the worst "bottleneck" on the path from the controller to the device. However, you can use parallel connections to increase bandwidth.
Functional Blocks
RF Output Meters allow monitoring your network's performance without using the controller. You can install an unlimited number of such meters anywhere in the network.
For monitoring, simply place a sign next to the meter. It will display the average power consumption over four time intervals:
- Individual figures for the last 20 ticks (1 second), 200 ticks (10 seconds), 1200 ticks (1 minute), and 6000 ticks (5 minutes)
Developer Tools
- Debug Tool #1: Diagnoses connections and allows detecting connected blocks
- Debug Tool #2: Displays available power at a specific point, controller status, and contains a reset function for malfunctioning networks
- Graph Builder: Exports your electrical network topology in DOT format
Crafting Components
Computational Grid is used exclusively for creating the Network Controller. Additional functionality is planned for this block in the future.
Hardware Control
If you right click the Network Controller with Debug Tool #2, the entire power system will be reconfigured. Note that energy may be partially lost during this operation.
Planned Features
- Extended support for various energy systems (IC2, UE, and others)
- Intelligent detection of multiple controllers in a single network
- Combining independent networks for sharing power capacity
- Visual improvement
Flowing Flux provides everything needed to create the most complex power infrastructures in Minecraft!