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Foggy Pale Garden

Foggy Pale Garden

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1 year ago

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24w40a — 1.21.3
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Fabric
Quilt
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Adventure
Game mechanics
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Foggy Pale Garden

A Minecraft modification that adds fog to the Pale Garden biome. However, you can customize any type of fog in any location according to your preferences!

🎭 Features

🌫️ Fog in the Pale Garden

The natural atmosphere of the Pale Garden biome is now enveloped in fog, creating a mysterious and gloomy ambiance. Fog in Pale Garden

🕳️ Underground Space Without Fog

Fog does not spread into caves beneath the Pale Garden, maintaining visibility clarity underground. No fog in caves

🪽 Free Flying

The ability to fly over the Pale Garden is not limited by fog - users can freely move in the airspace. Flight without restrictions

🎨 Ready Fog Presets

Pre-made fog settings are available, along with the ability to create custom presets or automatic fog adjustment depending on the game's difficulty level. Fog presets

🧗‍♀️ Fog Formation Conditions

Allow creating various fog types even in the same location with different parameters. Different fog conditions

🔧 Creating Fog by Conditions

Create different fog types based on any set of conditions. For example, this preset creates pre-dawn fog during clear weather in all biomes. Conditional fog example

{
  "code": "PRE_DAWN_FOG",
  "bindings": [
    {
      "condition": {
        "and": [
          { "timeIn": { "start": 22500, "end": 23800 } },
          { "weatherIn": ["CLEAR"] }
        ]
      },
      "startDistance": 0.0,
      "skyLightStartLevel": 4,
      "endDistance": 15.0,
      "surfaceHeightEnd": 15.0,
      "opacity": 50.0,
      "encapsulationSpeed": 16.0,
      "brightness": {
        "mode": "BY_GAME_FOG"
      },
      "color": {
        "mode": "BY_GAME_FOG"
      }
    }
  ],
  "version": 2
}

To apply it, create a file PRE_DAWN_FOG.json with this content in the config/foggypalegarden folder and set the value "preset": "PRE_DAWN_FOG" in config/foggy-pale-garden.json.

Read more about available features in the ⚙️ Configuration section.

💬 Changing Settings via Chat

Commands are available even without operator rights: 2 /fpg preset shows the name of the current preset 3 /fpg preset FPG_DIFFICULTY_BASED switches the preset to FPG_DIFFICULTY_BASED (the command suggests a list of available presets) 4 /fpg reloadConfig re-reads the mod configuration and available fog preset files from disk Chat management

🌎 Multilingual Support

The mod supports many languages: Arabic, Belarusian, Chinese (Simplified), English (US), French, Georgian, German, Italian, Japanese, Kazakh, Korean, Portuguese (Brazil), Russian, Spanish (Mexico), Swedish, Ukrainian.

⛔️ Disabling Fog for Modes

Fog can be disabled for specific game modes. Disabling fog

In the configuration config/foggy-pale-garden.json, the value "noFogGameModes": ["SPECTATOR"] is set.

📥 Installation

  1. Install Minecraft version 24w40a or newer
  2. If it's a snapshot, enable the Winter Drop experiment when creating a world
  3. Install Fabric or Quilt for this version
  4. Place the mod in the mods folder
  5. Beware of monsters in the fog!

⚙️ Configuration

Fog Parameters

You can configure:

  • Distance at which fog starts
  • Distance at which fog ends
  • Fog density
  • Fog brightness
  • Fog color
  • Fog dissipation speed when entering or exiting it
  • Fog shape (available options: SPHERE and CYLINDER)

Fog Conditions

Can be used in any combination thanks to AND, OR and NOT conditions:

  • Dimension where the player is located
  • Biome where the player is located
  • Biome temperature
  • Weather
  • Time of day
  • World difficulty level
  • Sky brightness (allows detecting if the player is in a cave)
  • Player height above surface
  • Player position on Y-axis

Full Configuration Parameters

Configuration file is located at config/foggy-pale-garden.json and allows selecting one of the available fog presets.

{
    // active fog preset
    "preset": "MY_PRESET",

    // (optional) list of game modes where fog is disabled ("SURVIVAL", "CREATIVE", "ADVENTURE", "SPECTATOR")
    "noFogGameModes": [""],

    // configuration schema version (do not change this value)
    "version": 3
}

Preset files are located in the config/foggypalegarden directory. Each file contains full fog settings for the game.

{

    // preset code (this value needs to be specified in config/foggy-pale-garden.json to apply the preset)
    "code": "MY_PRESET",

    // set of bindings, each responsible for the appearance of configured fog and applied based on specified conditions
    "bindings": [

        {

            // condition under which this binding is applied
            // has a tree-like structure (you can place other conditions inside AND, OR, NOT)
            // only one field can be filled at the same time in one condition
            // correct - { "and": [{ "biomeIdIn": ["minecraft:desert"] }, { "difficultyIn": ["HARD"] }] }
            // incorrect - { "biomeIdIn": ["minecraft:desert"], "difficultyIn": ["HARD"] }
            "condition": {

                // (optional) list of dimensions where this binding is applied (for example, "minecraft:overworld")
                "dimensionIn": [""],

                // (optional) list of biomes where this binding is applied (for example, "minecraft:desert")
                "biomeIdIn": [""],

                // (optional) biome temperature range where this binding is applied
                "biomeTemperature": {

                  // (optional) minimum temperature (inclusive)
                  "min": 0.0,

                  // (optional) maximum temperature (exclusive)
                  "max": 0.0
                },

                // (optional) list of difficulty levels where this binding is applied ("PEACEFUL", "EASY", "NORMAL", "HARD")
                "difficultyIn": [""],

                // (optional) list of weather conditions where this binding is applied ("CLEAR", "RAIN", "THUNDER")
                "weatherIn": [""],

                // (optional) time range during which this binding is applied (start can be greater than end)
                "timeIn": { "start": 0, "end": 0 },

                // (optional) sky light level [0, 15]
                "skyLightLevel": { "min": 0, "max": 0 },

                // (optional) player position on Y-axis
                "height": { "min": 0.0, "max": 0.0 },

                // (optional) player height above surface (cannot be negative)
                "surfaceHeight": { "min": 0.0, "max": 0.0 },

                // (optional) group of conditions that must all be met for this binding to be applied
                "and": [{}],
                // (optional) list of conditions where at least one must be met for this binding to be applied
                "or": [{}],

                // (optional) condition that must not be met for this binding to be applied
                "not": {}
            },

            // (optional) distance (in blocks) at which fog starts (cannot be negative)
            "startDistance": 0.0,

            // (optional) distance (in blocks) at which fog ends (cannot be negative)
            "endDistance": 0.0,

            // (optional) fog density percentage (0.0, 100.0]
            "opacity": 0.0,

            // (optional) fog spread speed (in blocks per second) when entering or exiting it (cannot be less than or equal to 0)
            "encapsulationSpeed": 0.0,

            // (optional) fog brightness settings
            "brightness": {

                // fog brightness calculation mode
                // BY_GAME_FOG - brightness calculated based on in-game fog brightness
                // FIXED - manually set brightness
                "mode": "FIXED",

                // (required for FIXED mode) fog brightness level in percentage (0.0, 100.0]
                "fixedBrightness": 0.0,

                // (optional for BY_GAME_FOG mode) brightness adjustment [-1.0, 1.0]
                "adjustment": 0.0
            },

            // (optional) fog color settings
            "color": {

                // fog color calculation mode
                // BY_GAME_FOG - uses in-game fog color
                // FIXED - manually set fog color
                "mode": "FIXED",

                // (required for FIXED mode) fog color in HEX format (without #)
                "fixedHex": "f0f0f0"
            },

            // (optional) fog shape ("SPHERE", "CYLINDER")
            "shape": "CYLINDER"
        },
        {
          // next binding
        }
    ],

    // preset schema version (do not change this value)
    "version": 3
}

Examples of presets can be found in the GitHub repository.

🔗 Compatibility

If you encounter compatibility issues between Foggy Pale Garden and other mods, report them via GitHub or Discord.

🎯 Future Plans

🎯 (After 1.21.2 release) Porting to NeoForge 🎯 (After 1.21.2 release) Adding visual configuration ❓ Possibly implementing support for Iris Shaders ❓ Possibly porting to previous versions to support mods porting Winter Drop

🎮 ModPacks

You can use this mod in modpacks without requesting permission.

Project members
NaoCraftLab

NaoCraftLab

Developer

Created: 5 Oct 2024

ID: 61501