FTB Materials
FTB Materials is our proprietary resource mod that offers a comprehensive range of materials from various Minecraft modifications. It's designed to unify recipes and resources in Minecraft modpacks, simplifying their integration.
While this project can be compared to mods like Emendatus Enigmatica and All the Ores, it has significant differences. Unlike similar solutions, we've included ALL possible resources, not just the ones we need, allowing tools like KubeJS to remove unnecessary elements. We don't require additional addons to expand the material list, and we don't impose specific ore generation methods, giving modpack creators full control over how our resources appear in the world.

Key Features
- Basic recipes for all resources: smelting, crafting nuggets from ingots and vice versa, material blocks and their deconstruction
- Complete tag sets for all our resources
- Extensive material variety - here are the main ones: aluminum, apatite, bronze, charcoal, constantan, copper, diamond, electrum, gold, graphite, invar, iron, lead, lumium, netherite, nickel, obsidian, osmium, quartz, refined glowstone, signalum, silver, steel, sulfur, tin, uranium, zinc, redstone, fluorite, emerald, lapis lazuli, resonating ore, dimensional shard, antimony, bauxite, iridium, monazite, tungsten, titanium, platinum, stainless steel, plutonium, chromium, silicon
Material Forms
All listed resources can exist in the following forms:
MaterialOre deposits- Deepslate
MaterialOre deposits - Endstone
Materialdeposits - Nether
MaterialOre deposits - Blocks of
Material MaterialIngots- Raw
Material - Blocks of Raw
Material MaterialNuggetsMaterialDustMaterialPlatesMaterialGearsMaterialRodsMaterialGemsMaterialCrystalsMaterialWiresMaterialShardsMaterialClumps- Dirty
MaterialDust MaterialBlades
Modpack Development Tips
We designed this mod to work alongside projects like Almost Unified, which provide resource unification systems. We acknowledge that creating a built-in unification system is a complex task, and other developers have already perfected this approach. We also recommend using tools like KubeJS to remove any resources that aren't needed in your modpack.
We make every effort to avoid changing resource identifiers to prevent potential compatibility issues with other mods and modpacks.