Fundamental
Enhance your Minecraft experience with this collection of practical and aesthetic additions! Each feature can be disabled through the configuration file.
Saplings Now Consider Biome
No more identical trees from saplings! If mods or datapacks add diverse trees to biomes, those same variants will now grow from saplings when matching the biome. Gone is the issue where world generation offered beautiful trees that couldn't be recreated through standard methods.
Video tutorial: https://www.youtube.com/watch?v=bo2EHPTRSzo

Named Compass Pointers
Attach a sign to a lodestone to give it a name. When you bind your compass to such a stone, it will automatically receive the name from the sign instead of the standard "Lodestone Compass".
Tip: You can right-click the sign instead of the lodestone itself.

Crafting Tables in All Colors
Now available: crafting tables in colors of all basic wood types! Any custom crafting table can be converted into a regular one - useful for recipes requiring the standard version.
Slime Effect on Pistons

Apply slime to piston surfaces with right-click. Remove with an axe (slimeball not returned).

Accelerated Grass Spreading
Like with nylium, use bone meal on dirt adjacent to grass for rapid spreading. Support for Quark, Botania, Tinker's Construct and Biomes You'll Go is built-in, additional can be added through configuration.
Biome Colors for Items


Grass block items now display with the colors of the current biome.
Mossy Stones and Biome Colors

Mossy cobblestone and stone bricks now also match biome colors. If you have a resource pack with improved moss textures - share it!

Bound Lodestone
These stones work like regular lodestones but are tuned to coordinates of another stone in the world. Use a lodestone compass on an unbound stone to sync coordinates. After binding, use a regular compass on the bound stone to tune to the target lodestone.
In short: it's a lodestone proxy
Available from cartographers
