Fungal Infection Spore: MINI additions
Fungal Infection Spore: MINI additions
This project is an extension for the Fungal Infection: Spore modification, offering numerous new mechanics that make gameplay significantly more exciting!
From convenient improvements and compatibility with other popular mods to completely new features that turn your fight against the infection into a thrilling adventure — this datapack introduces many interesting changes.
Compatibility with Other Mods
The project provides integration with several popular modifications:
- Create — added new crafting recipes
- Farmer's Delight — expanded item creation possibilities
- Better Combat — all weapons received increased attack range for more effective combat against infected creatures (also fixed incorrect animations for some special weapon types)
- Incendium — weapons from this mod gained special abilities against spore creatures
- Crackers Wither Storm — the wither storm now pursues the nearest proto and attacks more biomass and flesh blocks
New Features and Mechanics
The project introduces significant changes to gameplay:
Structure Overhaul
- Normal, large, and small biomass towers completely redesigned — now they look more massive and intimidating
- Outpost watchers transformed into full-fledged fortresses resembling pillager outposts
- Hospitals, mines, iceberg mines, and churches (first variant) redesigned in a more abandoned style
Gameplay Improvements
- Organite, biomass lumps, and reconstructed minds now mine faster with axes
- Added loot tables when breaking biomass lumps and reconstructed minds
- Upon reaching 7 evolution points, all evolved mobs receive stat boosts, blood particles around them, and special abilities — they become overcharged evolved
- Mounds near water transform the upper water layer into crusted bile, making water body infection easier
Creature Mechanics
- Age 1 mounds swim to the water surface to create bile, then submerge back upon reaching age 2
- Mounds suffocating in blocks can create spore foliage to replace blocks, preventing their death
- Lickers eventually transform into age 1 mounds
- Claws transform into corpses over time
- Gastgabers can create mounds, place biomass lumps, and convert nearby water into crusted bile, but eventually die
- Specters also periodically create mounds but don't die in the process
Special Mechanics
- New specter ability "Stalking Rage" — they stalk the player from shadows instead of attacking immediately
- All infected mobs received increased follow range, making them more dangerous
- Evolved mobs can die from hunger like regular infected, but can stop hunger by eating biomass or corpses
- Hyper-evolved mobs also die from hunger but more slowly, and cannot stop it
Proto Hive and Calamities
- When a proto hive appears, all reconstructed minds around mounds turn into biomass lumps
- Protos periodically spread mounds within a 200-block radius
- After two specter raids, protos start sending arena tendril raids
- Long-term proto hive existence leads to the creation of a fungal fortress — an extremely dangerous structure
- Protos can periodically create gastgabers
Calamities and Special Features
- With more than 6 protos in the world, a calamity raid may occur
- Calamities reaching 100 kills become overcharged — super-powered versions of themselves with black skin and bloody aura
- Calamities can place mounds, and overcharged calamities can also place arena tendrils
- Added special command to create an almost immortal mound capable of evolving to age 5 — the primordial mound
Additional Improvements
- Every 900 seconds, all mounds standing in crusted bile teleport to the water beneath it
- CDUs can now remove mycelium blocks, crusted bile, reconstructed minds, and others
- Mounds stuck in frozen biomass receive a strong wither effect and usually die
- Some spore items grant special effects when entering inventory (e.g., brain remnant gives infinite madness)
- Staying too long in crusted bile may cause it to break, leaving the player vulnerable to underwater attacks
- All infected mobs have significantly increased follow range
- Scampers, mounds, gastgabers, and specters on bedrock automatically teleport lower, helping them infect dimensions with bedrock ceilings
- Scavengers can now breathe underwater
- Creepers receive a strong mycelium effect when near fungal entities
- Mobs with full living/flesh armor sets receive the symbiosis effect