Download gently holds — Minecraft Mods — MetaMods
gently holds

gently holds

Active

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0

Last update

3 weeks ago

Versions

1.20.1 — 1.21.9
Client and server
Fabric
Quilt
Game mechanics
Mobs

gently holds

Take Mobs With You: A New Way to Interact with Creatures

Introducing a unique opportunity for all Minecraft players - now you can easily carry mobs as items! This modification opens up completely new ways of handling game creatures.

Holding a wolf with other mobs in hotbar

To capture a creature, simply hold the Shift key and execute a right mouse click (sneak + use). It's as if the mob freezes in your hands!

Releasing the creature is equally simple: either use the item on the ground, or simply drop it (configurable based on your preferences).

Unexpected Bonus: Mobs as Headwear!

And that's not all! You can use mobs as original headwear. How about walking around the world with a wolf on your head?

Wearing a wolf on head

Flexible Settings for Personalized Gameplay

The following conditions apply to mob carrying by default:

  • Hands must be absolutely empty
  • Only creatures no larger than 2x2 blocks can be captured

However, you can freely modify all these parameters to suit your preferences.

Configuration Settings

Setting JSON Name Description Type Default
Entity Restriction entityRestriction Determines which creatures can be picked up and when Enum (see below) All Animals
Maximum Width maxWidth Creatures must be this width or smaller Float 2.0
Maximum Height maxHeight Creatures must be this height or smaller Float 2.0
Hands Must Be Empty emptyHands Whether player must have both hands free for pickup Boolean Yes
Spawn Entities When Dropped in World spawnDrop Whether dropping entity item spawns the creature Boolean Yes
Can Be Used as Headwear canWearHat Whether creatures can be equipped in head slot Boolean Yes
Add Creative Mode Tab itemGroup Create tab for entities as items in creative Boolean Yes

Entity Restrictions

Important: Players always remain unavailable for pickup.

Value JSON Value Description
All Entities "ANY" Can capture any targets, including armor stands, vehicles, and projectiles
All Mobs "LIVING" Suitable for any living creatures
All Non-Boss Mobs "NON_BOSS" Capture all creatures except bosses
All Non-Monster Mobs "NON_MONSTER" All mobs except hostile creatures are available
All Passive Mobs "NOT_AGGROED" Mobs that are not attacking other targets
Mobs Not Attacking Player "NOT_AGGROED_PLAYER" Any mobs suitable if they are not hunting you
All Animals "ANIMAL" Only peaceful animals not displaying aggression
Tamed Pets "OWNED" Only mobs that have been tamed by you
Project members
ThePotatoArchivist

ThePotatoArchivist

Developer

Created: 20 Mar 2025

ID: 84520