Godot Signal System Lib
About Compatibility
This mod operates on a specialized version of Fabric (Babric) and is designed exclusively for use with Better than Adventure — a significantly modified version of Minecraft b1.7.3. For additional information, join the Discord server mentioned in the project description.
What Does This Mod Do?
The mod implements a signal system inspired by event-driven programming principles. This allows different components of your mod or application to interact with each other without direct dependencies.
Key Features
- Signal Management: Creating and sending events through the signal system
- Flexible Interaction: Connecting multiple handlers to respond to the same events
- Decoupled Architecture: Enhancing modularity and reducing direct connections between components
Usage Example
import core.signal.Signal;
public class ExampleUsage {
private static final Signal<String> MESSAGE_SIGNAL = new Signal<>();
public static void main(String[] args) {
// Connecting a handler to work with string messages
MESSAGE_SIGNAL.connect(message -> {
System.out.println("Received message: " + message);
});
// Sending a message
String message = "Hello, World!";
MESSAGE_SIGNAL.emit(message);
}
}
This mod effectively enhances communication and event handling within your developments.
Usage Examples
Specific usage examples are not available — perhaps you can suggest your own application scenarios?