Harder Mobs
This modification fundamentally changes the characteristics of creatures in Minecraft, making them more difficult to fight and creating better gameplay balance. The developer has made changes to the health, speed, and damage of various mobs so that regular opponents don't seem too easy, especially when using powerful weapons from other mods.
Main Changes
Pigs and cows now have different health and movement speed indicators. Evokers have become faster but have reduced health. Iron golems received enhanced attack power, but their movement speed was reduced for balance.
Update History
Version 1.1-patch
- Player characteristics are no longer affected
- Changes apply to almost all standard mobs
Version 1.2
- Increased movement speed for some creatures
- Wither skeletons aligned with regular skeletons
- Endermen now deal slightly more damage
Version 1.2.5
- Iron golems received protection similar to iron armor
- Iron golem damage became slightly higher than ravagers, but they are slower
- Snow golem health increased to 12 units
- Health values adjusted for iron golems, snow golems, and giants
Version 1.3
- Warden buffed for better health ratio alignment with the Wither
- Warden attack increased to balance health-to-damage ratio