Harder Monster Boats - Enhanced Monster Boat Control
Imagine a world where powerful teleporting creatures find themselves trapped in simple wooden vessels. This is what happens to Endermen when they inadvertently jump into boats, losing their primary ability.
This mod addresses this issue by providing players with extended control over monster behavior regarding boats. Hostile mobs have become smarter and more cautious.
Main Features
With this mod, you get full control over the following aspects:
- Determining which specific monsters will enter boats
- Configuring mob behavior when taking damage - whether they will leave boats
- Setting which monsters can destroy boats
Regular animals and peaceful creatures can still freely use boats. Players can make them leave the vessel with a simple punch or by breaking the boat.
By default, zombie villagers and Vexes continue to enter boats. Most monsters, except zombie villagers, will jump out of boats when attacked. Some particularly strong mobs have gained the ability to destroy boats.
Configuration
All parameters are configured through the configuration file:
hardermonsterboats-common.toml