Harder - Staged Difficulty
This modification is primarily designed for use in modpacks. It enables increasing the game difficulty level (statistics of spawned monsters) for each player individually upon reaching certain milestones (such as entering a dimension or defeating a specific enemy). In the configuration files, you can freely add and edit difficulty levels according to your preferences.
The default configuration is presented as follows (subject to changes in future updates):
[
{"damage": 1.25, "health": 1.2, "exp": 1.5, "dimensions": ["minecraft:the_nether"], "message": "§6Expert mode entered!"},
{"damage": 1.5, "health": 1.4, "exp": 2.0, "dimensions": ["minecraft:the_end"], "bosses": ["minecraft:wither"], "message": "§cMaster mode entered!"}
]
As can be seen from the example, the specified numerical values represent multipliers. For instance, the standard health of zombies in the original game is 20 units, and with the difficulty level increased to the second stage, it will grow to values of 20 × 1.4 = 28 units. All configuration parameters are optional and can be customized according to your preferences.
For managing player difficulty levels, the commands /harder <get/reset> are provided, and to reload configuration settings use the /harder
An important feature of this mod is its server-side implementation - installation on client game versions is not required.