Harder Farther-Fabriq
This is an expanded version of MacTso's Harder Farther mod, adapted for Fabric.
Important Note: Users who installed this mod before version 2.3 must update or delete their biomes.config file due to significant structural changes.
Core Concept
The main idea of the mod is that as you move away from the spawn point, the world becomes more challenging but also more rewarding. In distant regions, grim citadels appear that corrupt the surrounding lands and enhance local mobs, turning them into more dangerous corrupted creatures.
Compatibility with Original
The mod maintains almost complete functional compatibility with the original version. The only significant difference is the absence of the enhanced chest system with more valuable items in remote zones. Some anti-cheese mechanics were also removed as they are better suited for separate specialized mods.
Enhanced Features
Version 2.0 brings revolutionary changes to Minecraft gameplay. Now difficulty directly affects the generation of biomes, structures, ores, and mobs. The further the player progresses from spawn, the more unique content becomes available. This creates a powerful incentive to explore the dangerous outskirts of the world.

Compatibility with Other Mods
- The "Let's Do: Meadows" mod may conflict with standard ore generation. For safe operation, it's recommended to include both regular ore versions and alpine variants from Meadows in zone settings.
Acknowledgments
- MacTso: Helped understand the original mod and biome generation code
- Tropheus Jay: Provided invaluable assistance with technical issues
- Adubbz: Extended API support for modified biomes
- Quilt Community: For constant support and assistance
Usage
The mod can be freely included in modpacks. Manual configuration is required - by default, all parameters correspond to vanilla behavior.