Healing Campfire (Legacy Fabric) - Healing Campfire
This mod transforms ordinary campfires in Minecraft into true sources of healing! A special zone is created around each campfire where players and peaceful mobs automatically receive the regeneration effect.
Main Features
The campfire creates an area around itself with a radius of up to 64 blocks, within which the healing effect is activated. When an entity is in this zone and has half of the regeneration effect duration remaining, the effect duration is automatically refreshed. The mod works not only with players but also with all peaceful mobs, including modified creatures that are not classified as monsters.
In the version for Minecraft 1.16+, the mod supports both regular campfires and soul campfires, and this can be customized according to your preferences.
Flexible Configuration
The mod offers many parameters for fine-tuning:
- checkForCampfireDelayInTicks (default 40, from 1 to 1200): Frequency of checking for campfires around the player in ticks (20 ticks = 1 second)
- healingRadius (default 16, from 1 to 64): Radius of the healing effect in blocks
- effectDurationSeconds (default 60, from 1 to 600): Duration of the regeneration effect in seconds
- regenerationLevel (default 1, from 1 to 50): Level of the regeneration effect
- healPassiveMobs (default true): Healing peaceful mobs
- hideEffectParticles (default true): Hiding regeneration effect particles
- campfireMustBeLit (default true): Effect works only with lit campfire
- campfireMustBeSignalling (default false): Effect works only with signalling campfire
For version 1.16+, additional settings for regular and soul campfires are available.
Demonstration
You can visually see the mod in action on the demonstration video:

Important: The mod requires the library mod Collective (Fabric) and Fabric API to work. This page is intended for legacy Fabric versions 1.16 and 1.17.