Health Indications
Health Indicators
Health bars appear above creatures, changing their appearance based on their condition. If a mob or player has the absorption effect, additional absorption indicators appear next to the main health bar. The absorption effect works as a protective shield, so it's displayed separately from the main health. With absorption active, the entire health bar turns yellow (unless using the optional texture pack).
Damage Display
When a creature's health changes, special damage indicators appear. Red numbers show health loss, green numbers indicate health recovery, and yellow numbers represent changes in absorption points. If both regular health and absorption points are lost in one hit, two separate indicators appear for each damage type.
Additional Textures
The mod supports an optional texture pack that allows changing the appearance of health and damage indicators. To use it, copy the downloaded ZIP file to both datapack and resourcepack folders, then activate it in-game and enable the "Custom Texture" option in the settings menu.
Status Effects
Left to right: Poison, Weakness, Speed, Slowness, Water Breathing
When using the texture pack, you can enable the display of current status effects on nearby mobs through the settings menu.
Supported Status Effects:
- Blindness
- Fire Resistance
- Haste
- Mining Fatigue
- Poison
- Regeneration
- Resistance
- Slowness
- Speed
- Strength
- Water Breathing
- Weakness
- Wither
Settings

All mod features can be configured using the command:
/function #healthindications:options