Health Blast
How the Modification Works
The Health Blast mod introduces an interesting change to Creeper explosion mechanics. Now the explosion power directly depends on the mob's current health level. If a Creeper has full health (20 units), the explosion power corresponds to the standard vanilla version. However, as it takes damage and health decreases, the destructive force of the explosion also reduces.
Gameplay Features
This mechanic adds a new strategic element to the game. Players can deliberately weaken Creepers before they explode, reducing potential explosion damage. A fully healthy Creeper represents maximum threat, while a wounded mob causes significantly less destruction.