HephaestusPlus
HephaestusPlus has reached the impressive milestone of 1000 downloads! New content is in development, including Mythic Metals rebalancing (thanks to SpikeJr!) and a series of modifiers utilizing TR Energy API!
About the Mod
HephaestusPlus is an extension for Hephaestus that enhances gameplay by adding new tools, materials, and modifiers for compatibility with other Fabric mods.
General Information
Dependencies are optional - you don't need every single one. HephaestusPlus will automatically disable certain features if any dependency is missing. It's worth noting that currently the mod doesn't add content by itself, so without dependencies it's useless.
Since Mythic Metals inherently adds quite powerful materials, some elements might be overpowered. Suggest changes to tool characteristics or report bugs in the mod's issue tracker!
Additions
FabricaeExNihilo
- Modifiable Crooks and Hand Hammers
- "Crooking" and "Smashing" abilities that allow any Hephaestus tool to function like a FabricaeExNihilo crook/hammer

Mythic Metals
New materials for combat and harvesting tools with corresponding traits:

Mythic Metals Materials - Click to Show
- Adamantite - Sharp (+0.75 damage per part) (reused from Hephaestus) - Aquarium - Hydraulic (negates underwater mining penalty and boosts mining speed underwater) (reused from Hephaestus) - Banglum - Bang Bang (if Legendary Banglum is applied, the tool can blast tunnels, using 2 durability per broken block) - Carmot - Carmot Synergy (when holding a Carmot tool, your Carmot Shield's maximum cooldown is shorter and it regenerates faster) - Celestium - Unobtainable (only the tool's creator can safely hold it, others take continuous damage) - Durasteel - Durable (+12% durability, +4% mining and attack speed per level) - Hallowed - Soul Powered (killing mobs stores souls in the tool, increasing damage based on stored souls) - Kyber - Prismatic (+1% damage per light level per level) - Metallurgium - Unobtainable (only the tool's creator can safely hold it, others take continuous damage) - Mythril - Magically Modifiable (+1 upgrade slot per level) - Orichalcum - Solid (tool takes less damage as durability decreases) - Palladium - Branding (inflicts Heat from Mythic Metals onto mobs) - Prometheum - Regrowth (slowly passively regenerates durability) - Quadrillum - Cosmic (mines faster at higher altitudes, slower deep underground - reverse of Copper) - Runite - Freezing (10% chance per level to immobilize mob for 5 seconds) - Star Platinum - Stellar Swiftness (+15% attack speed per part) - Stormyx - Storm Spell (mobs hit with tool have small chance to be struck by lightning, higher chance during thunderstorm)- "Legendary Banglum" ability that activates Banglum's Bang Bang
- "Carmot Shield" ability and "Carmot Boost" defense modifiers will add Carmot Shield to your Hephaestus armor
Botania
New materials for combat and harvesting tools and one bowstring with corresponding traits:

Botania Materials - Click to Show
Common Traits: - Crude Manashield: 15% chance per level to consume normal amount of Mana instead of durability - Manashield: Tool can consume Mana instead of durability. Normal cost when all tool parts have Manashield, doubles for each part without Manashield and √2x for each Crude Manashield part Material Traits: - Livingwood: Crude Manashield + Maintained - Livingrock: Crude Manashield + Stonebound - Manasteel: Manashield - Elementium: Manashield + Fairy Blessing (+3% Pixie Spawn Chance per level) on non-Binding parts, Manashield + Garbage Collector (voids mundane materials) on Bindings - Terrasteel: Manashield + Terrafirma (heals you using Mana when hungry and hurt, faster at higher levels) - Mana Infused String: Manashot (bows and crossbows with this bowstring can conjure arrows using Mana, like Crystal Bow)Coming Soon
More mod additions coming soon!
Additional Credits
Botania - inspiration for the "Unobtainable" trait.