Hero Statue
Hero Statue
Adds a new block called Hero Statue to the game, which can hold items and change poses using redstone.
Important Information
If you have a slow computer, many statues placed, or use demanding shaders, it's recommended to change the statue render type to Basic in settings. This significantly improves performance but disables visual poses.
When using shaders, check the "Known Issues: Shader Rendering Pipelines" section and review the list of tested shader packs below.


Main Features
Hero Statue
- Item Display - interact with the statue while holding an item to make it display it
- Pose Changing - the statue remembers the last set pose when power is turned off
- Redstone Control - poses change using redstone (activated by game rule
hero-statue$allowRedstoneChangeStatuePose, enabled by default) - Manual Control - interaction with empty hands or when item is present changes pose (rule
hero-statue$allowPlayerChangeStatuePose, disabled by default) - Comparators - show the redstone level required for the current pose
- Rainbow Eyes - statue's eyes cycle through rainbow colors when given an item named
jeb_or when RAINBOW MODE setting is activated (only for Default render type without shaders) - Upside Down Mode - statue renders upside down when given items named
Dinnerbone,Grumm,legotaylor, ordannnytaylor(works with Default and Vanilla render types)
Configuration
Configuration is available through ModMenu or the "Open Config" hotkey (default Home). To use the hotkey, you must be in a world.
Known Issues
Shader Rendering Pipelines
Iris Shaders
Iris overrides core shader pipelines without providing documentation for adding new overrides. As a temporary solution, copies of ENTITY_CUTOUT and ENTITYEYES pipelines are used, providing a similar effect, but some features (such as the jeb easter egg) don't work with active shaders.
Developer's Note
Some shader packs may cause z-fighting. If needed, the eye layer can be disabled in settings.
Tested Shader Packs
| Shader Pack | Status |
|---|---|
| Complementary Unbound/Reimagined | No visual issues¹ |
| Euphoria Patches | No visual issues¹ |
| BSL Shaders | No visual issues¹ |
| Rudimentary | Eye layer offset when Vertex Snapping is enabled² |
| VECTOR | No visual issues¹ |
| Super Duper Vanilla | High load with Default/Vanilla render types¹ |
¹ Except for the mentioned rendering pipeline workaround
² Vertex Snapping can be disabled in shader pack settings under Style
Poses in Basic Render Type
The basic render type doesn't display poses, rainbow effects, and upside down easter eggs. Adding poses to this mode is planned for the future but presents technical challenges due to block model element rotation specifics.
Technical Information
Detailed technical information is available in the corresponding documentation.