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Hoth's Hunger Strike Tweaks

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Hoth's Hunger Strike Tweaks

Hunger Mechanism Overhaul

This mod transforms the classic health reserve system in Minecraft by establishing automatic player health reduction by one point at designated intervals. The frequency of health decrease is controlled by the Hunger Tick Rate game rule, which has a default value of 480 ticks.

Factors Accelerating Depletion

Various active actions provoke intensified vitality drain - sprinting doubles the depletion rate compared to normal speed (adding 2 ticks to the counter per tick). Jumping exerts double influence - each attempt increases the counter by 2 units.

Heightened Danger

In Hard mode, genuine survival threat emerges for the character - constant health point deprivation can lead to their complete exhaustion, posing immediate risk of player death in the game.

Visual Feedback

When setting a low Hunger Tick Rate value, the game screen shakes with each health deduction episode - similar to damage reaction experienced by any creature.

Project members
HoboftheHobby

HoboftheHobby

Created: 10 Jan 2025

ID: 69306