Hoth's J.E.G. Attributes
This mod provides a collection of specialized damage attributes designed to work with weapon modifications in Minecraft. The main purpose of the project is to offer pack creators a flexible tool for balancing weapons and implementing progression systems.
Key Features
The mod adds various damage attributes that default to zero and can be increased up to 999,999. These parameters are configurable through game commands and gamerules, making the mod an ideal solution for developers of custom packs.
Compatibility with Weapon Mods
Currently supported weapon modifications include:
- Base Just Enough Guns
- Aurora's Arsenal version 1.0.0
- Mo' Than Enough Guns version 1.1.0
- Rogue Guns version 1.0.0
List of Damage Attributes
Available damage parameters include:
- General firearm damage
- Melee combat damage
- Pistol damage
- SMG damage
- Shotgun damage
- Rifle damage
- Machine gun damage
- Sniper rifle damage
- Energy weapon damage
- Individual attributes for each supported weapon
Game Rule Settings
All rules are disabled by default (false):
- Application of standard damage when using melee combat
- Application of general firearm damage in melee combat
- Application of weapon group damage in melee combat
- Application of individual weapon damage in melee combat
Known Issues
Some features may work unstably:
- Atlantean Spear receives bonuses in melee combat, but shots are not enhanced by damage attributes
- Due to creation in MCreator, it's impossible to assign aiming to standard mouse buttons - manual configuration of the "Set_To_JEG_AIM" key is required