
Hoth's RPG Damage Attributes
This modification enhances role-playing gameplay in Minecraft by adding specialized damage attributes that activate depending on player actions and the type of damage being inflicted.
Modification Features
The mod introduces a new game rule that allows pack creators to precisely determine the damage type from various sources for the proper functioning of the added attributes.
Attributes Depending on Character Actions
The following attributes activate based on what the character is doing while dealing damage:
- sneaking_damage - enhances damage while crouching
- jumping_damage - activates when the character is in the air
- one_handed_damage - activates when using single-handed weapons
- sprinting_damage - increases damage during sprinting
- standing_damage - works when the character stands on the ground
- swimming_damage - enhances damage while swimming
- two_handed_damage - activates when wielding two-handed weapons
- unarmed_damage - works with unarmed attacks
- unarmored_damage - activates when the character doesn't wear armor
Attributes Depending on Damage Type
These attributes trigger based on the specific type of damage being inflicted:
- arrow_damage - arrow damage
- explosionplayer_damage - explosion damage
- fireball_damage - fireball damage
- fireworks_damage - fireworks damage
- indirectmagic_damage - magical damage
- mob_damage - mob damage
- thrown_damage - thrown weapon damage
- trident_damage - trident damage
- wither_skull_damage - wither skull damage
The modification is specifically designed for integration into role-playing packs and allows for creating diverse combat styles for different gameplay situations.