

HUD bars
This mod completely replaces the standard Minecraft interface icons with informative bars featuring numerical values, allowing precise tracking of all important character stats.
Health Bar
Displays in "current/maximum" format, where current value includes both regular health and absorption effect. For example: 20/20.
Color schemes:
- Normal state: Green (#55AA00)
- With absorption effect: Yellow (#AAAA00)
- When poisoned: Dark green (#004400)
- With wither effect: Black (#000000)
- When frozen: Cyan (#00FFFF)
Border color:
- Blinking and health change: White (#FFFFFF)
- Blinking without health change: Red (#FF0000)
- Health change without blinking: Light purple (#FF80FF)
- No change: Black (#000000)
Food Bar
Display format: "current(saturation)/maximum", showing both hunger level and saturation indicator. Example: 15(5)/20.
Color indicators:
- Hunger effect: Purple (#AA55AA)
- Saturation effect: Green (#00FF00)
- Full saturation (20 units): Green (#00FF00)
- High level (18-19): Bright green (#33FF00)
- Moderate level (7-17): Lime green (#66FF00)
- Low level (1-6): Yellow (#FFFF00)
- Empty: Red (#FF0000)
Saturation overlay: A dark shade of the food bar color indicates current saturation level within the main bar.
Armor Bar
Displays as "current/maximum" with current protection level. Example: 10/20.
Color gradient: Smooth transition from gray-red to green as armor level increases:
- Low protection: Reddish tones dominate
- High protection: Greenish tones dominate
Toughness overlay: A dark shade of the armor bar color displays equipment toughness level.
Experience Bar
Format: "current/required (level)", showing progress to next level. Example: 150/300 (10).
Color: Yellow (#AAAA00)