Hunger Persistence
Getting rid of "game realism" in favor of convenience
Imagine: in the middle of a dungeon adventure, you have an unfortunate encounter with a creeper... And what happens? Not only do you have to run for your lost items, but you also appear near the bed with a completely empty stomach! Now you have to deal with hunger even after respawning - not too fair, is it?
Individual approach to hunger mechanics
Hunger Persistence offers completely flexible configuration of hunger and saturation mechanics when a character respawns:
- Minimum hunger threshold: Set a threshold value below which satiety indicators won't drop even after the deadliest failures
- Maximum hunger threshold: Set an upper limit to avoid situations where after respawning the character becomes suspiciously full
- Minimum saturation: Guarantee yourself a certain level of saturation even in the most difficult situations
- Maximum saturation: Control the upper saturation limit for balanced gameplay
Who is this mod for?
This solution is perfect for players who value their time and don't want to constantly fight hunger after every failure. Control the intricacies of game mechanics exactly the way you want!