
Illager Ships
This mod introduces unique structures into the game - ships of the Illager followers that serve as new dungeon types. Additionally, the villains are now capable of using boats for their purposes.
Structures
Illager Ships
Designed in the style of shipwrecks, these vessels are inhabited by pillagers, vindicators and contain loot similar to treasures found in shipwrecks. The ships generate from various wood types. Maps discovered on these ships lead to pillager outposts.
Fleets
Fleets represent complex structures consisting of multiple ships. Each vessel contains an evoker. Illager followers will continuously spawn until all evokers are eliminated. Maps from fleets point the way to woodland mansions.
Villain Boats
The modification grants villains the ability to use boats. Upon finding themselves in water, representatives of the Illager tribe board watercraft and begin patrolling nearby water spaces. When detecting an opponent, they cease patrol activities and commence pursuit. Ships are typically surrounded by several patrols, making boarding a more challenging task. Fleets are protected by an even greater number of patrol groups.
It's important to note that the villain boat usage mechanism is at an experimental stage. This feature may create additional performance load and potentially conflict with other modifications, plugins, or data packs. If necessary to disable or limit boat AI, the /function ships:gamerules command can be used to modify game rules.