

Immersive Optimization
Entity update scheduler designed to significantly reduce lag (up to 200% performance boost) and decrease resource consumption for processing game objects.
Unlike similar solutions, this mod doesn't completely disable entity processing: farms and distant objects continue to operate normally.
Excellent compatibility with Entity Culling.
Report Issues
Despite thorough testing, there may be imperfections. If you find a bug, contact us through the following channels:
Key Features
- Gradually slows down update frequency for entities and block objects
- Distributes updates across multiple ticks to smooth out load spikes
- Automatically adjusts update rate based on server load
- Configuration commands (/io ...)
Build Testing Results
Specific numbers vary by circumstances, but during testing we observed:
- 150% higher performance in Cobblemon 1.20.1 Fabric
- 330% higher performance in a private 700-mods build (showcase example)
