Overview of Ingame Biome Map Exporter Mod
When you install numerous modifications, some of them introduce new biomes to the game. But how do you know where they are located? Kart Export comes to the rescue, allowing you to create colorful biome maps directly in-game from all explored locations.
Main Commands
Biome Map
Run the command /exportbiomemap radius scale [structure [player]]:
- radius — export area in blocks from the specified point
- scale — what size of block area in the game will correspond to one pixel on the map
- structure — whether to add icons for fortresses, villages and other structures to the map
- player — character from whom the map is built (if omitted - from spawn point)
Example: Ran a command with scale 4 and radius 4000 from a player at position (1000, 64, -2000). Created a 2001×2001 pixel map showing all biomes in the area from (-3000, 64, -6000) to (5000, 64, 2000).
Resource Statistics
Find out at which elevations needed blocks most frequently appear! Use /exportresource block [chunk [minHeightInclusive maxHeightExclusive [multiProcessor]]]:
- block — type of resource to check (diamonds, coal)
- chunk — how many sampling areas to process (more = more accurate)
- height range — minimum and maximum level for analysis
- multiProcessor — number of simultaneous processes to speed up generation
RGB Color Configuration
Customize all color designations in the configuration file 'config/IBMConfig.json'. Set up unique RGBA combinations for each analyzed biome.
Additional Features
Structures: Since version 3.0.0, you can add display of game structures to all maps — perfect for planning trips through unexplored territories!
Resource Data: Get accurate world reports on the distribution of ores and rare blocks — similar to JourneyMap in the old 1.12.2 version, but working in current mod installs.