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Integrated Dungeons Arise

Integrated Dungeons Arise

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1 week ago

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1.20.1
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Forge
Adventure
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World generators

Integrated Dungeons Arise Integrated Dungeons Arise is a datapack that overhauls heavily detailed structures of "When Dungeons Arise", using blocks and mobs from Quark, Create, Supplementaries, and many other mods. I really felt bad when I saw no plans in integrate this mod, so I decided to take the step and do it by my own with some of the most iconic structures and also bringing back other ones that were removed with a new style!

As you can see, not all the structures are complete yet, so I only added in this pack the structures that are complete. Also I do recommend to remove the "structure_set" file and move the structures into the main structure set of IDAS for have a good distribution and separation between them.

Integrated Dungeons Arise - Structures

INTEGRATED API FEATURES

Thanks to the Integrated API, you can easily configurate this Datapack, like change all the spawners, their stats like the Delay and their Range, and also the mobs in them just by modify some .Json files!!.

Also, I change some biome tags for add a bigger compatibility between worldgen mods and change some of them with their thematic, like the Scorched Mines that now spawns in the Nether and all Heavenlys spawning in the End.

Credits:

This datapack/mod was a rework of all the structures of "When Dungeons Arise" made by  Aurelj, DiamondTown, Zephyrusj, Wyll_ and MercyWhistles, the main builders of the original mod.

Frequently Asked Questions:

Q: What biome mods are compatible? A: Most biome mods should be compatible including Terralith, BOP, and BYG.

Q: Why are there so many dependencies? A: Yes.

Q: Can I use this datapack in a modpack? A: Yes! This Datapack was made for go in company of IDAS and his addons, but if you use all the dependencies by itself, everything should be fine.

Q: How can I config this Datapack? A: You can modify all the mobs from spawners in the area of "integrated_structure_spawners", and for modify the data of spawners, you should go to "processors_list".

Q: Are you going to add integrations to all structures? A: Not all, only some structures that I consider able to get integrations and the ones that are not duplicated to IDA'S (e.x: Fishing Hut, Lighthouse).

Dependencies:

  • Integrated API
  • Create
  • Quark
  • Supplementaries
  • Farmer's Delight
  • Ender's Cataclysm - Trials Chambers [1.20.1 Backport]