Integrated Dungeons Arise
Integrated Dungeons Arise is a datapack that completely overhauls the detailed structures from the "When Dungeons Arise" mod, using blocks and mobs from Quark, Create, Supplementaries, and many other modifications. I felt sorry to see no plans for integrating this mod, so I decided to take the initiative and implement it myself, including some of the most iconic buildings, as well as bringing back others that were removed, in a new style!
As you can see, not all structures are completed at the moment, so only those that are fully ready have been added to this pack. I also recommend deleting the "structure_set" file and moving the structures to the main IDAS structure set for optimal distribution and separation between them.
INTEGRATED API FEATURES
Thanks to Integrated API, you can easily configure this datapack, for example, change all spawners, their parameters such as delay and range, as well as the mobs in them, simply by editing some .Json files!!
Additionally, I changed some biome tags to improve compatibility with world generation mods and replaced some of them according to their theme, for example, Scorched Mines now appear in the Nether, and all Heavenly structures - in the End.
Frequently Asked Questions:
Q: Which biome mods are compatible? A: Most biome mods should be compatible, including Terralith, BOP, and BYG.
Q: Why are there so many dependencies? A: Yes.
Q: Can I use this datapack in a modpack? A: Yes! This datapack was created for joint use with IDAS and its addons, but if you use all dependencies on your own, everything should work fine.
Q: How can I configure this datapack? A: You can change all mobs from spawners in the "integrated_structure_spawners" area, and to change spawner data, you should go to "processors_list".
Q: Will you add integrations for all structures? A: Not for all, only for some structures that I consider suitable for integration and those that are not duplicated in IDAS (for example, Fishing Hut, Lighthouse).