Jeff's Cursed Walking Structures - Mod Description
Welcome to the world of dynamic structures! This unique mod offers two main versions: for exclusive use with Cursed Walking and a separate version for other modpacks.
⚙️ Features and Settings
The mod introduces several game rules that allow fine-tuning of gameplay:
- Nightmare mode - activated by /gamerule nightmareMode (affects only zombies)
- Zombie block breaking - /gamerule canZombiesBreakBlocks
- Zombie building - /gamerule canZombiesBuild
- Natural structure zombie spawning - /gamerule structureZombiesSpawnNaturaly (values from 0 to 6)
The higher the value of the last parameter, the more frequently and stronger structural zombies will appear. At values 3-4, zombies start appearing after day 10, and at 5-6 - after day 20.
📦 Required Mods
For Cursed Walking version:
- Immersive Weathering (for structures)
- Geckolib (for custom objects)
- Create (for structures)
- Copycats+ (for structures)
- Vic's Point Blank (for loot chests)
- CW Gun Expansion (for loot chests)
- The Deep Void (REQUIRED)
- TACZ (for loot chests)
- Deeper Void - CW (REQUIRED)
For non-Cursed Walking version:
- Vic's point blank or TACZ (depending on choice)
- Create
- Immersive Weathering
- Copycats+ (optional)
🏗️ Structures
Version 1.0.5 Part II Release includes the following structures:
- Radio towers (9 variants: plains/desert/tundra × intact/mildly destroyed/obliterated)
- Telecommunication towers (6 variants: plains/desert/tundra × intact/mildly destroyed)
- Deepslate bunker (1 variant)
- Void teleporters (2 variants: sculk/lush)
- Nuclear reactor (1 variant)
- Nuclear silo (1 variant)
- Oil rigs (3 variants: regular/snow/regular big)
- Warehouse of Doom (1 variant) (Jigsaw structure)
- Nuclear bunker (1 variant) (Jigsaw structure)
- Supply houses (3 variants: desert/plains/snow)
- Wi-Fi towers (3 variants: desert/plains/snow)
- The Deep Void Cities (1 variant) (Mega Jigsaw structure)
- Final Destination (1 variant)
Total: 33 unique structures!
🧟 Enemies and Opponents
Bunker Zombie
- Spawn locations: Deepslate Bunker, Nuclear Silo, Void Cities
- Health: 32
- Speed: normal
- Armor: full iron set + netherite boots (18 units)
- Damage: 4
Hazmat Zombie
- Spawn locations: Nuclear Reactor, Nuclear Silo
- Health: 60
- Speed: very fast
- Armor: full leather set + netherite boots (9 units)
- Damage: 7
Mutated Zombie
- Spawn locations: Nuclear Reactor, Void Cities
- Health: 250
- Speed: normal
- Armor: leather chestplate, leather leggings, golden boots (7 units)
- Damage: 11
Oil Rig Worker
- Spawn locations: Oil Rig, Oil Rig Submarine Station
- Health: 40
- Speed: fast
- Armor: leather chestplate, leather leggings, leather boots, golden helmet (10 units)
- Immunity to knockback
- Damage: 5
Warehouse Zombie
- Spawn locations: Warehouse of Doom
- Health: 25
- Speed: very fast
- Armor: leather chestplate, leather leggings, netherite boots, iron helmet (11 units)
- Damage: 4
Mega Mutated Zombie (Rare)
- Spawn locations: ???
- Health: 300
- Armor: ???
- Damage: 9
- Speed: very fast
Soldier Zombie
- Spawn locations: Nuclear Bunker, Wi-Fi Towers
- Health: 35
- Armor: turtle helmet, leather leggings, leather chestplate, netherite boots (10 units)
- Damage: 4
- Speed: normal
Void Zombie
- Spawn locations: Void Cities
- Health: 40
- Speed: normal
- Armor: ???
- Damage: 6
Mod author: Manemajeffa