Jujutsu HC - Reincarnation and Cursed Death System
This modification completely reworks the death mechanics in Jujutsu Craft, adding a unique life system and reincarnation possibilities.
Life and Death System
Each player receives 3 lives displayed on the left side of the screen. With each death, the player loses one life. When all lives are exhausted, the character is transported to the afterlife where they must choose between reincarnation or eternal stay in this dimension.
The appearance of the life interface can be changed using the command /JujutsuHCLivesType.
Reincarnation Paths
Northern Path
After losing all lives, the player can reincarnate by sacrificing all progress in Jujutsu Craft. To do this, use the command /JujutsuHCBindingVow North and pass through the blue portal in the afterlife or at the station.
Southern Path
An alternative option is to curse yourself and return to the world of the living for a limited time. Use the command /JujutsuHCBindingVow when meeting certain requirements to obtain a Cursed Ticket. Requirements can be disabled by setting the game rule JujutsuHCRequirementsMultiplier to 0.
Standard requirements: 20k Fame and 20k CT Mastery at game settings level 4.

Corpse Mechanics
After a player's death, their body remains at the death location, containing all character information. An undestroyed body can be stolen by a Kenjaku technique user or possessed by an incarnation.
Kenjaku Technique
When first joining the game or reincarnating, the player has a 2% chance to be born with the Kenjaku technique. The user of this technique can (Shift + Right Click) steal another dead player's body, gaining stitches on their head and the victim's abilities.
Effects, cursed techniques, and other characteristics can be stolen. The appearance of the stitches depends on the selected life interface type.
Stitch particles can be disabled using the game rule JujutsuHCKenjakuStitches.
Kenjaku Technique Copy
If a Copy technique user eats a Kenjaku brain, they gain the ability to steal other players' bodies for 5 minutes. After this time expires, they lose both techniques and cannot use their main technique for 30 seconds.
The duration can be changed using the game rule jujutsuHCCopyTimeLimit (default value: 1).
Multiplier examples:
1 = 5 minutes 2 = 10 minutes 3 = 15 minutes