
Just Enough Enchantments
This mod, created some time ago, is no longer updated by the developer but continues to work stably without any issues.
Just Enough Enchantments presents a collection of new enchantments that can be applied to equipment in the usual way. Unlike mods that aim to add enchantments in the vanilla Minecraft style, here you'll find carefully crafted enhancements that make your gear significantly more powerful, but without making other enchantments or items useless. For example, the mod doesn't add helmets with water breathing or boots of speed.
For optimal use, it's recommended to install the Anvil Fix mod, which solves anvil-related issues.
Weapons
- Biohazard (Level 2) - deals poison damage
- Swift Edge (Level 3) - increases attack speed
- Lifesteal (Level 1) - restores half a heart from the opponent (cannot be blocked)
- Frostbite (Level 3) - applies slowness and blindness on hit
- Summoning (Level 3) - summons lightning on hit (be careful with mob drops!)
- Epicness (Level 1) - creates regular and soul flames on impact (decorative effect)
- Rageful (Level 1) - deals significant additional damage to opponents with full health
- Penetration (Level 4) - deals damage that ignores any armor and effects
- Disintegrator (Level 1) - deals extra damage to burning mobs
Armor
- Adrenaline (Level 1) - grants superhuman speed and strength at 4 health points or lower
- Withering Rebound (Level 5) - applies withering to the attacker
- Toughness (Level 1) - increases maximum health
Tools
- Multimine (Level 1) - mines blocks in a 3x1x3 area
Elytra
- Ascension (Level 1) - grants jump boost effect
Important: "Withering Rebound" and "Toughness" enchantments stack when present on multiple armor pieces, while "Adrenaline" does not.