
JustTweaks
The modification introduces several interesting mechanics into the game that make gameplay more diverse. All new features integrate with WorldGuard protection and preserve logs in CoreProtect.
New Features
Anvil Repair
Anvils can now be repaired by simply using an iron block on them. Both the repair item and the required quantity can be changed in the configuration.
Footpaths
When a character moves across grass, visible tracks are left behind. First, grass turns into dirt, but with regular movement along the same path, the dirt block becomes a proper pathway. The probability of this process can be configured.
Creature Behavior
Animal Reaction to Aggression
When passive mobs are attacked, other animals within a specified radius (configurable in settings) begin to panic and scatter in different directions.
Fiery Arrows
Fire-enchanted arrows now have a chance to ignite flammable blocks, adding tactical opportunities in combat. The ignition probability is configurable.
Dangerous Interactions
Stonecutter Injuries
Standing on a stonecutter now causes damage to the player. The damage strength can be adjusted in settings. This function can also be extended to other mobs by enabling the appropriate option.
Shield Piercing
A shot from a crossbow with the "Piercing" enchantment now temporarily blocks the shield of the hit player and knocks them back. The strength and duration of the blocking depend on the enchantment level.
Safe End Crystals
End crystal explosions no longer destroy surrounding blocks, keeping landscapes and structures intact.
Technical Requirements
The plugin requires the Kotlin library for operation.