Keep TEs Loaded
We present a modification with a rather straightforward name, but its functionality deserves attention. This mod ensures the constant loading of chunks that contain tile entities (game objects), excluding certain types of objects.
Key Feature
The mod automatically keeps active all map areas containing at least one tile entity. This feature operates continuously, maintaining the functionality of various mechanics even when the player is far from these chunks.
Rule Exceptions
The system ignores specific object types for performance optimization: chests, signs, End portals, mob spawners, and record players. This helps prevent excessive server load.
Practical Application
The mod creates an optimal balance between two extremes: keeping the entire map constantly loaded (as practiced on some servers) and the game's standard behavior where chunks unload when the player moves away. This is an ideal solution for projects requiring the maintenance of machine and mechanism operation without fully loading the entire map.
Historical Note
This modification is no longer supported by the developer and has been published for archival purposes. It was originally created by developer immibis and uploaded to ModrinthArchives with the author's permission.