KubeJS Powah Reborn
Complete Control Over Powah Technologies
The KubeJS Powah Reborn mod provides complete access to configuring all technological processes of the Powah mod. You can flexibly manage recipe creation, energy source selection, and heat exchange systems through the convenient KubeJS API.
Energy Charging Settings
Create custom item charging recipes by selecting arbitrary input materials and setting required energy amounts:
ServerEvents.recipes(event => {
//.energizing([input_items, …], output_item, energy)
event.recipes.powah.energizing(["minecraft:cobblestone"], "minecraft:tnt", 1000)
})
Cooling System Management
Fully customize cooling fluids and solid materials for Powah energy installations:
PowahEvents.coolants(event => {
//.addFluid(fluid, cooling_efficiency)
event.addFluid("minecraft:lava", 10)
//.removeFluid(fluid)
event.removeFluid("minecraft:water")
//.addSolid(item, cooling_efficiency)
event.addSolid("minecraft:cobblestone", 10)
//.removeSolid(item)
event.removeSolid("minecraft:cobblestone")
})
Heat Source Control
Define custom thermal blocks and regulate their efficiency for energy generators:
PowahEvents.heatSource(event => {
//.add(block, heating_level)
event.add("minecraft:cobblestone", 10)
//.remove(block)
event.remove("minecraft:magma_block")
})
Magmatic Fluid Configuration
Reconfigure the liquid energy carrier system for magmatic generators:
PowahEvents.magmaticFluid(event => {
//.add(fluid, energy_density)
event.add("minecraft:water", 10)
//.remove(fluid)
event.remove("minecraft:lava")
})
The mod opens unlimited possibilities for creatively building your own energy system within the technical Powah mod, providing complete control over all aspects of generator operation and energy transmission.