

Larion: Disc World
This is an add-on for the Larion World Generation mod that transforms world generation by limiting the terrain to a circular area with customizable radius. Within this circle, continents form randomly, with each seed producing unique land shapes.
Temperature zones have also been adapted to fit the circular world format: cold biomes are located in the north, while warm biomes are in the south. Only two files from the original Larion mod were modified to implement this mechanic: continent settings and the temperature wave, which has been made more compact and non-repeating.
Installation and Compatibility
The mod requires Larion and must be loaded after it. In Fabric versions, this process is usually automated, but when using datapacks, additional configuration of loading order through tools like Paxi may be necessary.
Gameplay Features
A notable aspect of this generation is the potential absence of woodland mansions - if they don't appear in your world, the only solution is to create them manually using commands.
World Size Configuration
To change the radius of the generated territory, edit the file data/laron/worldgen/density_function/overworld/circle.json
, replacing the two fractional numbers there with desired values. Using different values for axes will create an elliptical world.
These numbers correspond to the inverse of the disk radius in blocks for each axis. For example, to get a radius of 5000 blocks, use the value 0.0002, since 5000^-1 = 0.0002
.
For better alignment of temperature zones with the new world size, you can also adjust the parameter in the temperature_delta.json
file. This value relates to the "length" of the temperature curve: number = length^-1 * 3.14
. After making changes, it's recommended to check the result using tools like World Preview.