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Legible Alchemy

Legible Alchemy

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Last update

1 year ago

Versions

1.20.1
Client and server
Forge
Neoforge
Magic
Control
Utils

Legible Alchemy

This mod solves the problem when potion recipes do not appear in recipe viewing programs.

Have you ever noticed that some mods add potions, but when checking the brewing recipe, it seems like they cannot be brewed? Or how automated brewing from the Create mod does not recognize the required potion or ingredient, even if you already know the recipe?

The problem is that potion recipes cannot be configured via datapacks. This also means that there is no single standard for such recipes. In Forge, there is a BrewingRecipe class with ingredient search methods, but to add a recipe, only IBrewingRecipe is required, which does not provide these methods. This allows creating recipes that do not depend on a specific potion, but mods that need BrewingRecipe only get IBrewingRecipe, making the recipes useless for their purposes.

What Legible Alchemy Does

The mod detects and fixes the maximum number of such recipes, making them available for viewing and use.

Frequently Asked Questions

Question: The potion recipe only appears sometimes. Answer: Increase the time_to_sleep value in the configuration file legible_alchemy-common.toml. The mod intercepts recipes, but the brute-force search may end too early. A game restart will be required.

Question: The potion recipe never appears, even with a high time_to_sleep value. Answer: Report the issue to the mod developer. We can study the added recipe in a development environment and adapt the brute-force algorithm. Some mods indeed do not provide recipes for some of their potions.

Question: The recipe worked without Legible Alchemy but stopped working with it. Answer: Report the issue to the developer of the affected mod. If the recipe class adds multiple options, we may intercept one but miss another.

Question: Will there be support for new versions and loaders? Answer: Yes, for versions 1.18.2, 1.19.2, 1.19.4, 1.20.4, 1.20.6, and 1.21.1, if the problem persists. Starting from version 1.20.1, Neoforged will be supported instead of Forge. For Fabric, we will check if a similar problem exists there, as only potions may be used as ingredients there.

Question: Can the mod be used in a modpack? Answer: Yes, but the license does not allow directly including the mod files in your pack.

Project members
VoidLeech

VoidLeech

Developer

Created: 15 Jul 2024

ID: 25653