[Let's Do] BloomingNature
Welcome to the world of BloomingNature! This mod dramatically transforms the standard Minecraft biomes, filling them with completely new landscape elements.
Main Features
The mod completely reworks almost all vanilla biomes, excluding only badlands, mushroom islands, and deserts. Instead of familiar landscapes, you'll discover updated forests with unique tree shapes, diverse wood species, and rich floral cover. Old birch groves have become aspen forests, and pine taiga areas have been replaced by larch forests.
The world's flora has been enriched with 26 new flower types, including bluebells, foxgloves, and many other plants. Geology has also undergone changes - new stone types have appeared: laterite and travertine. For creative builders, original blocks have been added: quicksand, marsh blocks, and forest moss.
The new wood sets deserve special attention. If you're already familiar with other [Let's Do] series mods, you'll recognize the characteristic color schemes. Each wood type comes with unique window designs.
Resource Locations
Travertine is mainly found in river valleys and plain regions.
Laterite can be discovered in jungle depths.
Compatibility
The mod has been successfully tested and works with the following world generators:
- Terralith
- Meadow
- Beachparty
- Natures Spirit
- Regions Unexplored
- Reterraforged
- William Wythers Expanded Ecosphere
- William Wythers Overhauled Overworld
- Continents
- BiomeMakeover
- Ecologics
- Naturalist
- Spawn
- Good Ending
It's important to note that BloomingNature doesn't change world generation principles or biome placement - it only replaces existing landscape elements with new variants.
The mod doesn't strive for realism or accurate reproduction of real ecosystems, although some biomes may be inspired by certain geographical regions.
Requires Architectury to function.