
Level Is Health
Unique Link Between Health and Experience
This minimalist mod introduces a mechanic that ties heart count to accumulated character experience. With standard settings, the hero starts with the usual 10 hearts, but as level increases, characteristics change.
How It Works
After progressing through every five levels, you receive one additional health heart. But remember: if you spend levels on enchantment or other needs, extra hearts disappear. This creates a strategic choice: accumulate levels for survivability or spend them on equipment improvement.
Customizable System
All parameters for health changes depending on level are configurable according to personal preferences through the mod's configuration files.