Limit Mob Spawn - Control Over Creature Spawning
The Limit Mob Spawn mod provides players with complete control over the mob spawning process in Minecraft. With it, you can finely tune the spawning conditions of various creatures, creating a comfortable gaming environment.
Flexible Filtering System
The mod features a powerful condition system that allows creating complex spawn restriction rules. The following filtering criteria are available:
- Biomes - restriction by specific natural zones
- Entity types (zombies, skeletons, bats, and others)
- Mob categories (Hostile, Peaceful, Water Creatures, and others)
- Dimensions (Overworld, Nether, The End)
- Location coordinates (x, y, z)
- Spawning reasons (natural spawn, spawners, spawn eggs)
- Light level of the area
By combining these conditions, you can create personalized rules that suit your needs.
Command Management
For convenient rule management, the following console commands are available:
- /limitmobspawn query - view current rules
- /limitmobspawn add - add new restrictions
- /limitmobspawn remove - remove existing rules
Additional Features
For version 1.18, configuration of the number of mobs spawning from standard spawners is available:
- /limitmobspawn spawner spawnCount <new count>
You can also set limits on the total number of mobs in different categories:
- /limitmobspawn category_limit set <category> <limit>
Standard limit values correspond to the vanilla version of the game:
- Hostile: 70
- Peaceful: 10
- Bats: 15
- Axolotls: 5
- Underground Water Creatures: 5
- Water Creatures: 5
- Water Ambient: 20
Creating Datapacks
For advanced rule configuration, creating datapacks is recommended. In the datapack structure, you need to create a "limit-mob-spawn" directory and place JSON files with rules in it.
Example datapack structure:
world/datapacks/
└─pack.mcdata
└─data
└─(namespace)
└─limitmobspawn
└─demo1.json
└─other_rule_files.json
Examples of ready-made rules can be found in the developer's repository for various Minecraft versions.