Loot Overhaul
This modification significantly expands Minecraft's standard loot system, offering new loot conditions, functions, and various types of loot.
This is a complex mod, so if you have questions, we recommend referring to the wiki on the project's official page. The developer allows using the mod in modpacks.
Targeted Block Loot Tables
Now changing block drops has become as simple as editing loot tables! You can replace or add additional items to any block's drop through specialized tables.
To replace standard drops, use a loot table with the name format <modid>:blocks/<blockId>. For example, to change vanilla grass (minecraft:grass) drops, create the table minecraft:blocks/grass. For a modded block with the identifier biomesoplenty:mud, you'll need the table biomesoplenty:blocks/mud.
This functionality can be disabled in the configuration file if necessary.
Supplementing Existing Loot Tables
When creating maps or modpacks, sometimes you don't want to replace an entire table, but only add a few extra items. This mod implements this capability as well.
To add items to an existing table, create an additional table with the same name but with the _extra suffix. For example, to add loot to zombies, use the table entities/zombie_extra.
This function can also be deactivated in settings or specific tables can be blocked to prevent conflicts with other mods.
Universal Tables for All Entities and Blocks
Special tables minecraft:entities/all and minecraft:blocks/all allow adding drops when any entity dies or any block is broken respectively. Especially useful when combined with loot conditions for creating rare unique drops.
Both options are configurable through the configuration file.
Extended Loot Types
Although the loot system originally only supports items, this mod adds six special items that produce various effects when dropped:
- spawning mobs
- placing blocks
- creating structures
- filling an area
- executing commands
- applying potion effects
More detailed usage examples are available in the documentation.
Additional Loot Conditions
The modification includes many new conditions for loot drops: from biome type and moon phase to various entity variables and global indicators.
Enhanced Loot Functions
Several new loot functions have also been added with detailed descriptions in the project wiki.