

Lootery
Lootery is a data pack that implements various changes to Minecraft's default loot tables. These modifications serve several purposes: balancing rewards, increasing exploration interest, and simply adding logic to obtained items.
Changes to Chest Contents
The modification affects chests for different reasons:
Gameplay Balancing - structures like buried treasures and shipwrecks previously provided overly generous rewards for early game stages when they're typically found.
Enhanced Realism - ruined portals contain additional obsidian for reconstruction, ocean ruins feature kelp and seagrass, while villages include torches and food. Such logical changes apply to most chests.
Exploration Incentive - rare structures now contain significantly more valuable loot, compensating for their scarcity. Rewards in woodland mansions, pillager outposts, and jungle temples have been substantially boosted.
Simplified Acquisition - primary example: increased probability of finding smithing templates in chests. Silence template now generates with 10% chance instead of previous 1.2%, while decorative trims in rare structures are guaranteed.
Changes to Entity Drops
- Ghasts drop up to 4 tears simultaneously, as these mobs are too rare for just one tear
- Blazes have a chance to yield additional blaze powder or glowstone dust
- Shulkers are allowed to drop both of their shells instead of one mysteriously disappearing
- Drowned may drop prismarine shards
- Husks sometimes leave sand behind
- Withers provide significantly more coal, soul sand, and soul soil
- Piglins drop gold nuggets and ingots with the same probability as zombified piglins
- Wandering traders leave 2-6 emeralds upon death
- Villagers and zombie villagers occasionally drop sticks, wheat seeds, or rarely - emeralds
Other Changes
- Tamed cats more frequently bring phantom membranes in the morning
- Sniffers have 50% chance to dig up extra seeds
- Piglins have expanded bartering item selection, including ribs and netherite upgrade smithing templates