

LotMoreSteves
The modification is in early development, so there aren't many varieties of Steves yet, but each one is unique in its own way.
Human
- Health: 20
- Behavior: neutral
- Moves like the classic Steve, but over time they will become increasingly strange!
Stivimal
- Behavior: peaceful, becomes aggressive when health is low
- Health: 20
- Stands still when idle but crawls when moving
RunningSteve
- Behavior: aggressive
- Health: 45
- Runs straight at you and hits you in the face
Squateve
- Behavior: aggressive
- Health: 60
- Loves doing squats, has more health and damage, but slightly slower than RunningSteve
ParalyzingSteve
- Behavior: aggressive
- Health: 50 / Armor: 15
- Madly shakes its body and moves very slowly, but its attack temporarily immobilizes the opponent. Spawns in cold biomes
Stevvither
- Behavior: aggressive
- Health: 300
- Flies and rushes towards enemies, shoots Steve heads and fires lasers made from Steve faces. Destroys everything in its path, so keep it away from shelters. Spawns very rarely after killing 100 Steves
MASSIVETEVE
- Behavior: aggressive
- Health: 500
- Inspired by a mob from Pheonix SC's channel. Moves quickly and destroys everything around it, like Stevvither. Sometimes spreads crazy Humans and even eats them to restore health. Spawns very rarely after killing 250 Steves
Currently, there are no additional items, but new items and sound effects will be added in the future.
Planned mobs in the 0.2.0 Nether update
- Stevlaze
- Ghasteve
- SuperGhasteve (boss in story mod)
- HoveringSteverno
- and possibly SteveThulu?
https://youtube.com/channel/UC9orKpDzsVazJa2-dKRa8Gg
Created with Mcreator