
🔥 Lured into Fire Mod - Attract Mobs with Blocks and Items! 🔥
Tired of chasing after animals? Let them come to you! This mod allows you to attract specific creatures using special blocks or items in your hands. Enjoy the spectacle when sheep gather around a campfire or cows follow you if you're holding wheat!
Default Settings: luremod.toml
Version 1.0.0: Initially, horses and sheep will head toward a campfire or a player holding a torch.
Version 1.0.1: Now many creatures move toward a campfire, torch, or character holding a burning item.
🛠 Configuration Options:
Modify the luremod.toml file to choose:
✅ Creatures to be attracted (for example, "minecraft:pig") ✅ Blocks that work as lures (for example, "minecraft:hay_block") ✅ Items that attract mobs when held in hand (for example, "minecraft:torch") ✅ Detection distances for lures and stopping distances near them
Example configuration from my Walking Among The Dinosaur modpack:
[luremod]
# List of creature identifiers (in "modid:entityid" format) that will be attracted.
# Add or remove entries to select which mobs receive this AI behavior.
# Examples:
# - "minecraft:pig"
# - "minecraft:cow"
# - "someothermod:custommob"
#
entities = ["fossil:meganeura", "fossil:megalograptus", "fossil:aquilolamna", "fossil:coelacanth", "fossil:walliserops", "fossil:sturgeon", "fossil:alligator_gar", "fossil:nautilus", "fossil:mosasaurus", "fossil:megalodon", "fossil:spinosaurus", "fossil:tyrannosaurus"]
# Block identifiers (in "modid:blockid" format) that attract creatures.
# Any block from this list will lure mobs within the search radius.
# Examples:
# - "minecraft:hay_block"
# - "minecraft:campfire"
# - "someothermod:coolblock"
#
blocks = ["minecraft:campfire", "minecraft:fire", "minecraft:torch", "minecraft:glowstone"]
# Items ("modid:itemid") that attract creatures if held by a nearby player.
# Examples:
# - "minecraft:wheat"
# - "minecraft:torch"
# - "someothermod:specialbait"
#
items = ["minecraft:torch", "minecraft:glowstone"]
[luremod.distance]
# At what distance (in blocks) the creature should stop when approaching the lure.
# If set to 0.5, for example, the mob will come very close to the source.
stopDistance = 6.0
# Horizontal radius (X/Z in blocks) for searching lure blocks or players.
# Increasing this value may impact performance with many active creatures.
searchRadius = 12
# Vertical range (Y in blocks) above/below the creature for searching blocks/players.
# For example, "2" means 2 blocks up/down from the mob's position.
verticalRange = 2
Fully customizable and easy to modify! 🏗️ Get creative and make mobs follow your lead! 🐑🔥