Machine Lifeform机械生命
Important: This mod lacks balance!
Compatibility
When installed alongside these mods, model errors may occur:
- Entity Model Features
- Entity Texture Features
Configuration Settings
Iron Drops
Enable this option to make mechanical life forms drop iron ingots upon death, with quantity equal to their maximum health divided by 10.
Mob Infection
Allows mechanical life forms to infect any creatures except iron golems. Configurable infection success chance (where 1 equals 1%). This setting does not affect iron golems.
Creating Mechanical Life
Mechanical life does not spawn naturally in the world—you must create it yourself.
To create Living Cell and activate it by right-clicking on an iron golem. When the infected golem dies, mechanical life is born.

Mechanical Life Behavior
Mechanical life aggressively attacks almost all creatures, including players. To create neutral behavior toward players, use Player Neutrality Cell by activating it with right-click on mechanical life.

Mechanical Life Evolution Levels
Level 1
- Health: 100
- Attack: 15
- Armor: 20
- Knockback Resistance: 1000
- Immunity: fire, drowning, explosions, wither, lightning, anvils, falling damage, most negative potions, cactuses, dragon breath
- When hit: regeneration 1 for 5 seconds
- After killing: all stats +1
Level 2
- Health: 201-400
- New abilities: 10% chance to ignore attack
- When hit: regeneration 2 for 5 seconds
- After killing: all stats +2
Level 3
- Health: 401-800
- Immunity chance: 20%
- Special attacks: clears target's potion effects + additional 10% physical and 10%% true damage of current health
- When hurt: regeneration 3 and resistance 2 for 10 seconds
- After killing: all stats +4
Level 4
- Health: 801-1000
- Immunity chance: 40%%
- Additional damage: 30% physical, 10% true
- Effects when hit: regeneration 4 and resistance 3 for 12.5 seconds
- Stats per kill: +8
Level 5
- Health: 1001-2000
- Immunity: 60%
- Additional damage: 50% physical, 20% true
- Effects: regeneration 5 and resistance 4 for 15 seconds
- Upgrades: +16 to all stats
Level 6
- Health: 2001-4000
- Immunity: 80%, maximum damage taken = 2
- Additional damage: 60% physical, 30% true
- Forced damage: regeneration 7 for 30 sec, resistance 5 for 10 sec, health +50
- After killing: health +100, other stats +32
Level 7 (MAX)
- Health: from 4001
- Immunity: 99%, maximum damage taken = 1
- Additional damage: 80% physical, 50% true
- Forced damage: regeneration 10 for 30 sec, resistance 5 for 10 sec, full health recovery
- After killing: full health recovery, other stats +64