Download Drops in ma' pocket / magnetic (telekinesis) — Minecraft Mods — MetaMods
Drops in ma' pocket / magnetic (telekinesis)

Drops in ma' pocket / magnetic (telekinesis)

Active

Downloads

0

Last update

3 weeks ago

Versions

1.19.2 — 1.21.9
Client
Fabric
Quilt
Weapons and armor
Game mechanics
Utils

Drops in ma' pocket / magnetic (telekinesis)

Magnetically attract items and experience directly to your inventory! Inspired by the Telekinesis enchantment from Hypixel Skyblock.

No more running around collecting dropped resources — simply break blocks, kill mobs, or mine ores, and the loot flies right to you!

✨ Main Features

  • Automatic Collection: Items and experience orbs instantly move to your inventory
  • Flexible Configuration: Customize how the magnet works to your preferences
  • Optimization: Lightweight mod suitable for both servers and singleplayer gameplay
  • Convenient Control: Easy toggling and personalization

🎬 Demonstration

Preview of automatic item collection

Watch items and experience rush straight to you!

❓ Frequently Asked Questions

Does it work in multiplayer? Yes, fully functional on servers and in singleplayer games!

Compatible with other mods and plugins? Designed for maximum compatibility, but report any issues.

Where to find the enchantment? The enchantment can be obtained like any vanilla one — through trading, in treasures, or on the enchantment table.

Is using the enchantment mandatory? No, simply disable the needEnchantment option! In this case, the enchantment will be completely removed.

Can the mod be configured to work only for players with specific permissions? Yes, activate the needPermission option! If you also disable needEnchantment, permissions will become a direct replacement for the enchantment.

⚙️ Configuration

Configuration is handled through the magnetic.json file and can be edited in the client settings screen:

{
    "version": 2, // for migration purposes only, can be ignored
    "config": {
        "enchantmentRequired": true, // magnetic ability works only if the tool in off-hand or main hand is enchanted with magnetic. When false, enchantment will be unavailable
        "sneakRequired": false, // requires player to sneak to use magnetic
        "permissionRequired": false, // requires player to have specific permission ('magnetic.ability.use') to use magnetic
        "itemsAllowed": true, // allows player to also pickup items with magnetic
        "expAllowed": true, // allows player to also pickup experience with magnetic
        "ignoreRangedWeapons": true, // ignores drops obtained from kills with long-range weapons (bow, crossbow, etc.)
        "ignoreEntities": [], // specified entities won't be affected by magnetic when killed. Can use tags and entity IDs to define which entities to ignore
        "fullInventoryAlert": {
            "soundAlert": {
                "enabled": true, // enables sound alerts that trigger when magnetic tries to add item to inventory but inventory is already full
                "cooldownInSeconds": 5 // time that must pass before sound alert plays again
            },
            "textAlert": {
                "enabled": true, // enables text message alerts that trigger when magnetic tries to add item to inventory but inventory is already full
                "cooldownInSeconds": 60 // time that must pass before message alert shows again
            },
            "titleAlert": {
                "enabled": true, // enables title alerts that trigger when magnetic tries to add item to inventory but inventory is already full
                "cooldownInSeconds": 5 // time that must pass before title alert shows again
            }
        }
    }
}

Changes require server or game restart to apply.

💬 Support and Feedback

  • Create issues for bugs or suggestions
  • Join our Discord for help and community interaction
Project members
btwonion

btwonion

Developer

Created: 20 Oct 2022

ID: 66582