Majrusz's Progressive Difficulty
This mod gradually increases the game's difficulty as you progress. Inspired by Terraria mechanics, it maintains the Minecraft style by scaling difficulty based on regional difficulty.

Game progress is divided into three stages, each adding new challenges and enhancing previous ones:
- Normal Mode - starts at the beginning of the game
- Expert Mode - activates upon first entering the Nether or any dimension from other mods
- Master Mode - begins after defeating the Ender Dragon
Enemy Groups

Enemies now spawn in organized groups with a leader and followers. Followers attack the same target as the leader. Leaders are more likely to wear armor, while followers carry weapons.
Undead Army

A new raid type that starts after eliminating a certain number of undead enemies. Consists of 5 waves, rewards players with treasure bags, and scales difficulty based on time and number of participants.
Treasure Bags

Terraria-inspired bags containing additional loot with a chance for unique items. Each player receives their own bag for participating in raids and defeating bosses. Available from: fishing, undead army, raids, elder guardian, warden, wither, and ender dragon.
Bleeding

Animals and humans can now bleed. This effect deals damage similar to poison and can be removed with a new item - bandages. Bleeding can be caused by swords, spiders, and even cacti, but better armor reduces the chance. With each difficulty stage, bleeding becomes more deadly.
Enderium

Despite increased late-game difficulty, a new ore appears - enderium. Used to create ingots for upgrading netherite tools and armor. The ore generates in end stone and End structures.
And Much More!
The mod continuously evolves, adding new mechanics to maintain interest throughout all game stages.