Megaman Armor Mod
This modification offers a collection of various items and protective suits inspired by the Megaman universe. You'll find armor sets for classic Megaman, Megaman X, as well as Protoman, Bass, Sigma, Zero, Vile, Dr. Light, and even the sinister lab coat of Dr. Wily!
A special feature of some boots (such as those from Zero or Vile) is the ability to perform a dash. To activate this function, simply press the Z key, and the controls can be reassigned in the settings menu.
The armor customization system allows you to change its color scheme using special dyes. Creating one dye requires two ceratanium ingots. To apply it, equip the desired armor set, hold the dye in your hand, and right-click. The collection features over a hundred color variations based on special weapons and characters from the franchise.
Some dyes can be additionally colored to achieve a unique appearance. They change specific color zones on the armor. Note that not all armor sets support the full color palette. If necessary, dyes can be recrafted to restore their original transparent state.
The main resource of the mod is ceratanium, whose ore generates at great depths. Most items are crafted from it. Creating certain types of armor may require preliminary transformation of ceratanium into other materials. In the Nether, limited ore occasionally appears, but its use is restricted.
For convenient study of crafting recipes, it is recommended to use auxiliary modifications like Just Enough Items.
Thanks to collaboration with the lead developer of the Allomancy mod, numerous banner patterns have been added to the game. With them, you can recreate the logo of the sinister Dr. Wily and other symbols. Currently, patterns are only available in creative mode or through custom recipes.
The mod also includes various items for pack creators and role-playing enthusiasts. In survival mode, they may be unavailable without recipe adjustments.